ProcessJanuary 10, 20263 min read

Our Creative Workflow Defined

Explore innovative trends influencing design across industries worldwide today.

Our Creative Workflow Defined

Every studio claims a process and most of them describe the same four boxes. What follows is ours as it actually runs, including the parts that are less tidy than a diagram would suggest.

Key takeaways

  • 01Decisions are made in writing, so they can be revisited without relitigating.
  • 02The first week is for disagreement, not for design.
  • 03One reviewer with authority beats five with opinions.
  • 04Handover is a phase, not an email.

Week one is for arguing

The most expensive projects are the ones where a fundamental disagreement surfaces in week six. So the first week is deliberately uncomfortable: interviews, the lost-deal notes, and a session where the founders are pushed towards one sentence they can all defend.

Nothing visual is produced. That is the point, and it is the part clients find hardest to buy until the second project.

  • Interview the people who say no to you, not only the ones who say yes.
  • Write the decision down the day it is made.
  • Do not open a design tool until the sentence holds.
Our Creative Workflow Defined
The final session is with the people who will use the system daily.
The work goes quickly once everyone is arguing about the same thing.
Studio principleHow we work

Handover is part of the work

A system nobody can apply is a system that will be abandoned. We finish with the team who will use it: a working session, the templates they actually need, and a document written for a Tuesday evening rather than a portfolio.

The dispatch

One considered email a month

Notes on design, brand and the work we ship. No filler, no cadence for its own sake.

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Frequently asked

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